Let’s start planning the next one – PPU Part 4
Or in other words, how I’m going to make a new PPU that draws in scanlines instead of tiles. Now, the last PPU was cool and all, honestly impressive that it even works, and can be quite succinctly summed up by one of the responses I got on the Turing Complete Discord about it, which […]
Let’s see what this PPU can do. PPU Part 3
Let’s hope this is a shorter one today. Previously on Dragon Ball Z In the last post, I’d created a basic PPU chip. It doesn’t do much, just 1 layer of 24×16 tiles with no scrolling or transparency or other such amenities, but I kind of left it off on a cliff hanger, so today, […]
Data and screen frames. PPU Part 2
Fixing the Graphics Display Driver At the end of my last post, I was left with an issue. Let me quickly recap, we have ourselves a graphics driver chip that can drive 8×6 Dot Matrix Displays (screens,) but where I left off last time, we had a bug where if we stream a tile every […]
I am going to build a Picture Processing Unit.
The Premise Now heads up, I’ve not finished yet, I still have a bunch of stuff to do, but heres the gist of things. My partner stumbled onto a game called Turing Complete that I’ve played a lot of recently. From the broadest possible overview of what this game is, basically you start from nothing […]