Leo G. @leo-g Game Design and Porn (Cohost)

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Leo G. @leo-g
This post contains 18+ content.

Game Design and Porn Pt. 1

or, How To Fuck Up The Best Intrinsic Reward Ever

Hi, I’m Leo G, veteran pervert. One time while chatting in a server exclusively made of porn artists, I brought up the game design of a porn game I enjoyed. One of them laughed, saying “Who cares, it’s just a porn game?” Being unwell, I never let this go. Since then, I have played many adult games and took each one as serious products made by professionals. Fast forward to today, and the demo for my porn game, Joker’s Trip, is nearing completion. I also have some sci-fi erotica you should check out.

So you wanna make a porn game. You heard they make money, and hey what’s more fun than making a video game AND porn? But you don’t know where to begin! Well don’t worry, Leo’s got you covered. We’re gonna walk through the line of thinking you should have when designing your porn game. There’s gonna be at least three parts to this, with part 1 focusing on how to reward your player.

Define “porn game” for me, Leo.

There are porn games, and then games with porn in them. A porn game is a game where you won’t last 5 minutes, where everything exists solely to meet and, subsequently, fuck. A game with porn in it is a game where everything exists for the purpose of the game, and also, you fuck. Fate Stay Night, for example, is a VN with a story that just so happens to have some CGs where the protagonist rails Saber, but is mainly about Shirou and the Holy Grail War. Much like how I would call Castlevania a game with horror in it, but not a horror game.

Porn games are a lot like horror games. They both get a bad rap for being cheap to make, appealing to base instincts, and generally being low quality. They’re also both not actual genres of games, but genres of content. Think about it, if I asked you what a horror game is, you’d say a game that’s scary. But what’s the actual game part? The unfortunate answer would most likely be “walking sim,” but there are a lot of examples that are FPSes, puzzles, driving sims, platformers, deck builders, the list goes on.

The most common genres of game I see for porn games these days are by far RPG Maker RPGs and VNs. I won’t be talking about VNs because they’re closer to writing than game design, which isn’t a flaw but a feature. What used to be everywhere, in days of old, were breakout games, where the more bricks and levels were cleared, the more of the sexy image would be revealed in the background. Other arcadey type deals like shoot ‘em ups and mahjong were also around, and had a similar “strip ‘em down until you have sex” gameplay loop.

Okay, so what’s an intrinsic reward?

There’s intrinsic rewards, and there’re extrinsic rewards. Extrinsic rewards, generally, are the number go up rewards. Things that make your character stronger, or give you more resources to buy new gear or whatever. Intrinsic rewards in games can cover a large swathe of things. It can be the feeling of satisfaction of completing a puzzle, a piece of lore or world building, or a new dialogue option with a character you want to fuck.

I like fucking characters, are we talking about porn now?

Yes! I’m of the opinion that you literally can’t make a better intrinsic reward than pornography. On top of setting the tone for the entirety of the game., at its best it can add to a story, add to someone’s character development, or be a beautiful piece of art to look at. AND you can jack off to it! Unfortunately, that’s at its best. Let’s talk about how porn is delivered in a theoretical RPG porn game. (As a head’s up, there will be talk of “bad end” scenes, but this is under the assumption that the player is the one consenting.)

So you’re playing an RPG and get into a fight. Maybe you were underleveled or too cumbrained to remember to buy healing potions. Then your HP goes to zero, and instead of going back to the title screen, you’re getting fucked by orcs. That’s right, let’s talk about Game Over CGs.

You get to watch porn when you lose?

To someone making a porn game with a battle system, this delivery method makes sense. The characters in this world are driven primarily by lust, this is just the obvious conclusion. And it doesn’t even have to be non-consensual! Games like Future Fragments show that it can be presented as a sexy inconvenience rather than anything uncomfortable for the player or our hero. Game Over CGs even have the benefit of softening the blow of defeat, by giving the player a chance to reflect on their defeat and jerk off. Even better if losing a fight isn’t lost progress, but rather a bump in the road. However, there’s a problem here. The player is a dog, and we’re rewarding bad behavior.

The porn is an intrinsic reward, so why are we giving it to the player for losing? Incentivizing losing on purpose isn’t just bad game design, but a waste of time. And to that end, a lot of porn games try to give solutions to this. One being a kill button on the keyboard or a skill that instantly KOs our hero to get to the lose screen faster. What might seem like a convenience is really just expediting failure.

What it says is that the gameplay doesn’t actually matter. You’re just here for the porn, right? In that case there’s plenty of places I can go to see a chick with huge knockers get railed by an orc, with the added bonus of not having to play forgettable and mid turn based combat!

Another solution I’ve seen is the game outright telling you, “hey don’t bother killing yourself to see the porn. Once you beat the game all of the scenes you missed will be unlocked!” At first this seems like a reasonable way to go about it, but it comes with another problem: your game better be fucking good to make me play through the entire thing before getting to see cock. Like I said earlier, porn at its best can reveal things about the world and drive character development. I uh. Just beat the game. I don’t care anymore. Showing me a scene that’s taken out of context by a factor of 5 hours or more isn’t what I’d call great game design or story telling. It’s also too little, too late.

What if we made the porn actual rewards?

Now we’re getting somewhere! Let’s make the reward…a reward! What if, every time the player beats a level, we get some porn? If we tie the CG to beating the boss, we’ll be tying the reward to game progression. That’s good right? So now, on top of the extrinsic rewards you’d normally get for beating a boss (a lot of EXP, better gear, opened areas) we also get that sweet dopamine rush of pornography! So we’re good, right?

There’s 1142 words left in this post, so I’m assuming no.

Well. It’s a start. It has the problem of predictability. If not handled properly, it comes off as lazy. As a game designer, one of your goals is to not constantly remind your player that they’re playing a video game. Get through the level, get porn. It feels a little too “mouse in a maze looking for cheese” for my taste. And much like the game over method, if the actual game itself is mid, the player will start to question if the reward is worth it, and might be afflicted with the worst condition a player could receive: boredom.

Of course there are exceptions. In puzzle or arcade type games where you don’t get extrinsic rewards, giving the player porn as another form of reward per level or whatever is perfectly reasonable (though it does have the issue of being predictable.) This is a perfectly good way of doing it if your game is short, or if the game is, y’know, good and fun to play. Bad Color’s game, Heroine Conquest, is a level based puzzle game with porn as the reward, but only when you do good. Combining the actual challenge of mastering the game, with a genuinely unique game loop makes for a feeling of accomplishment when beating a level. Pair that up with a sex cutscene, and the dopamine rush will hit.

So! Let’s combine giving the player a power trip, with a less rigid structure for giving the player porn. Instead of tying the porn to purely progression gates, let’s tie it to the progression.

Plot milestones

In Third Crisis, sex scenes are peppered throughout the regular game’s plot, starting with some lesbian bondage before introducing the protagonist, who goes through a tutorial before having their own horny encounters. It’s not just given when you win or lose, but is a natural part of the game. Beating bosses, losing to enemies, and exploring dialogue options in sidequests all lead to unlocking new CGs.

Now what’s nice about that, is that the sex isn’t placed somewhere extremely predictable. It isn’t just a reward for beating The Boss Of Forest Zone, Now Go To Ice Zone And Beat The Ice Boss For More Cock. Because that’s the biggest issue of predictable rewards, you know you’re not getting anything until that checkpoint, which will make the player weigh whether or not it’s even worth continuing. This is fine, again, for an arcade type game, not an RPG or adventure game. By sprinkling sex throughout the plot itself, the player will not only want to progress, but their curiosity will have them wondering “what else is out there?”

Rewarding exploration

By putting sex scenes behind optional side quests or encounters, the dog that is the player will scour every single corner of the map, and leave no pixel unturned. Personally, that’s more exciting to me than what you’ll get in the main progression route. In Future Fragments the player can find their rival Faye in sexual situations if they explore the map enough. These are completely optional, and don’t give any direct rewards like more HP or an item, but they’re by far what motivates me to explore the maps as thoroughly as possible, more so than the plot macguffins the game is named after!

So now the player is excited. Sex can happen anywhere. Maybe that daunting off road path with stronger monsters isn’t just hiding a secret, but a sexy secret! They’ll be more likely to venture down those optional paths you painstakingly made.

If we’re using sex in game overs, boss fights, and just randos, why not put it everywhere?

So now I want to talk about the concept of a “sex stat”. It’s not a bad idea! Say, the higher the player’s sex stat is, the more opportunities you unlock for fucking. It could even be tied to the player character’s personality, and affect the story! Instead of using a sword and shield, they’ll end any conflict with sass and sex. They open their eyes to the horny world around them and stop being a hero, and instead become a succubus, and the ending is a massive cum filled orgy.

That sounds excessive

Yeah, it does, doesn’t it.

I’m not a fan of “corruption” systems in porn games. Corruption as a kink is totally fine, and having it be a part of the story lets you incorporate more sexuality into the plot. But as I alluded to, it snowballs pretty fast (and I’m not talking about spitting in someone’s mouth). It ends up being like a cheat code, where you’re bypassing parts of the game for no cost. It stops being a reward, it stops being unexpected, and it stops it from being sexy.

Wait, what? Stops being sexy? What’s not sexy about a succubus orgy?

Alright, listen, we gotta rein it in for a minute. This isn’t so much about game design as it is about writing erotica, but if you have a world where everyone’s fucking and sucking 24/7, there’s no contrast to make what would normally be a hot taboo a hot taboo. If everybody’s naked, nobody’s naked. The aforementioned snowball effect of a corruption system can be seen if you play literally any game that has one. It won’t take long to not have to engage with any combat or adventuring system if you can just press the “Submit to the big dick warlock” button and watch porn to progress.

Which, now that I said that, is exactly the problem. Imagine any other rpg you’ve ever played. Now imagine if every encounter and dialogue option had an option to just watch a short cutscene to skip the encounter. That would suck ass, right? Literally no difference here.

It would. Hey, I’m sort of lost now.

Don’t worry, we’re wrapping this up.

So what did we learn? We learned game over CGs have a critical design flaw that shouldn’t be relied on. We learned that predictable rewards can lead to boredom. We learned to keep sex as a reward and not devalue it.

To summarize, here’s a neat trick to know where to put your porn scenes.

”Would I put an Xbox Live achievement here?”

It’s that easy. “Lose to Goblins for the first time,” that’s an achievement. “Beat orc commander,” that’s an achievement. “Find Hubert the Magical Dickhead,” that’s an achievement. Using that as a guideline is foolproof. Almost.

This sounds like it’d take a lot of resources

It sure does! But don’t worry. I’ll cover that in the next post talking all about how to deal with the resource management of a porn game.

Scree @Screemonster
As a kinky ace who’s into vore and TF, thank you for bringing up the game over thing. Because holy hell I have lost count of the number of vore games (and mods, for that matter) where the objective is basically to make it through the game without doing any vore, and then my gamer brain takes over because I don’t want to reload my last save.

It’s also kinda hilarious how quickly a skyrim devourment or fallout 4 voremod run turns into HMMM SO I HAVE AN INSTANT MELEE TIMEOUT ABILITY THAT REMOVES A SINGLE TARGET FROM COMBAT TEMPORARILY thanks to my chronic inability to turn off said gamerbrain.

Leo G. @leo-g
God, I thought about skyrim mods while writing this, but it was so out of scope I didn’t bother lmao. Yeah it always bothered me having a spell in my arsenal that just made a dude start jerking off or sucking cock. Turns out pointing at someone and saying “No,” with zero cost or risk of failure is busted.

Atticus @wantonviolins
I feel like Skyrim mods are a terrible example of porn game design from a purely technical perspective, you’re operating within the confines of an existing setting with game mechanics and modding tools that aren’t designed to enable anything sexy. “Power Word: Fuck” is about the best you can hope for there.

valerie halla @valerie
soooooo true!

“unpredictability” is sort of an inherently sexy concept, and one that video games are uniquely positioned to play with. like you say, there’s a sweet spot: if the porn is doled out at predictable intervals, then the game part of the equation isn’t contributing much to the experience. i feel like a key element here is “trepidation”: when the porn is dispensed in direct response to something the player does, but which they don’t know for sure going into it will result in porn. maybe the player has a suspicion what they’re about to do might be sexy, but maybe they’re unsure if the game will acknowledge it at all, let alone that it will respond at length. done well, a game can kind of replicate in miniature the way it feels to cautiously broach the subject of something you’re into with someone, as well as the thrill of getting rewarded for doing so!!! in my opinon

Leo G. @leo-g
Oh Absolutely. It’s absolutely way hotter talking to a bodacious NPC and not having an obvious dialog path to getting down. It’s why I’m not 100% a fan of “Here’s the Affection meter. Fill it to max, and this NPC will fuck you.” Spoilers, I had an entire drawn out bit about this, but my guy was like “Christ just break it up” so it’ll be in the next part or two aha.

Atticus @wantonviolins
I will say one thing in defense of rewarding bad behavior insofar as porn is concerned: oftentimes the punishment for bad behavior is the desired reward. You don’t give a good spanking to someone who hasn’t been naughty! “Playing badly on purpose” can fit neatly into the role-playing element even if it goes against the gameplay element, it’s just a matter of signposting those scenes (so a player isn’t running around trying to impale themselves on every literal and metaphorical sword regardless of viability) and not unduly burdening the player when they choose to “lose”.

Like with battles that are designed to be lost in traditional RPGs, you can use encounters like that to teach the player the mechanics, move them to another location, move the narrative forward, provide exposition, introduce new characters, keep them indisposed to switch control to another character, etc., it just shouldn’t be a “get out of battle free” card or a “restart from the last save point with half your gold, loser” punishment.

It’s not that any one of these things is a terrible, unworkable, objectively bad game design decision, they’re just commonly implemented in a way that works against the experience; either through overuse or by existing in opposition to the rest of the game’s mechanical incentives.

Leo G. @leo-g
Yeah, like I said it depends, and when it’s actually a part of the role play like you said, can be used to great effect. One example I can think of off the top my head is You’re a Mage on Monsterfuck Mountain which has its entire premise on what you’re laying down

nauma @naumin
i don’t have anything to add but i rly enjoyed reading this! also “Being unwell, I never let this go.” will remain in my heart forever

Bullshit @Bullshit-smut
I’ve just started developing a porn game. So this post really showed up on my feed at the right time.

My methodology behind it is pretty simple.
Write interesting characters that people care about first. Then make em fuck.

I feel like that’s the problem with a lot of porn games is that the characters are either non existant or are so threadbare that no one cares.

The best porn game I’ve played for actually making it hot was the forest of love.
https://carrotscritters.itch.io/the-forest-of-love

Its not even really my jam art wise (too animal not anthro enough) but the writing is good and the characters are fun so it makes the sex exciting.

wild berry bearcat @Bintobox
Omfg I’m so glad someone has put this into words, the “reward for losing” thing has bugged me for so long. Especially in games where the only time you’ll get gratification only for losing. Where it becomes a game you go to for The Kink but the gameplay revolves around not interacting with the main draw for as long as possible for some reason

FoxBall☭ @FoxBall
this really puts into words and elaborates on some of the thoughts i had when i was working on my first porn game (a game jam game im not entirely happy with). ive been extremely slowly chipping away at a second and all these same questions are cropping up again.

Checkerboard Word @checkered-midnights
I mean the big reason game over porn exists is because Bad Ends are a major part of online kink bullshit- the nature of the failstate is in itself a sort of masochism, you could replicate the experience from Dark Souls. The issue is specifically more that most porn games aren’t dark souls and there’s a resistance to making that sort of uphill climb of struggling against impossible odds, so you basically have to make the player willingly throw themselves into danger rather than risk real frustration by giving them the unavoidable consequences they’re looking for. They don’t want to earn the porn they want the porn to be thurst upon them no matter what

Mira! @Catgonbot
I’ve been thinking about game design of porn games for the past decade so THANK YOU for actually talking about it!

I do think that there is a certain source of reward to be found in some of the more “game over” style games in that you gain more access to things and thus can find more things that you personally find to be hot/enjoyable, though this is probably still better-delivered when it is at least not primarily a consequence of losing. But there are definitely some games that I played through repeatedly specifically for the reward of being able to checkpoint a save right before some very hot bad-end style things.

its ripley!! 🔞 @asthecrowrambles
this is really fun to read! i’ve been wanting to learn how to create games, and all to often i’ve seen porn games fall into the boring trap of “lose so you get sex” and its frustrating playing as someone who likes being good at the game woiefj anyways. thanks for tips on how to make a porn game interesting!

@huitzilopochtli
your extrinsic/intrinsic reward distinction confuses me a little, because intrinsic and extrinsic seem to me like relational properties, so it’s not that the piece of lore or puzzle solving satisfaction is nakedly an intrinsic reward, but rather that when thinking about the relation between the puzzle game and its lore, the lore is extrinsic to the game, and the puzzle satisfaction is intrinsic to the game.

Separately there’s the question of whether the reward is good or not, so the number go up kind of rewards are extrinsic to the game, and they’re lame rewards, but they can rely on the effect they have on the game to be a useful part of the game, like rewarding a player with ammo or health or some stat. But then casinos noticed that people release dopamine just from number go up and uncertainty, and they hijack the mechanism to make people want the number go up without adding anything interesting like a good game or story, it’s just number go up, like gacha games or idle games.

I think that notion of extrinsic/intrinsic is clearer because we not only want to show good porn to the player, but that the actual game is good too, so we don’t just want the porn to act as an extrinsic reward relative to the game, but for the game to be its own intrinsic reward, because then the player might be doing something boring just because of the motivation that the porn gives, and the same is true of any extrinsic reward like story, we want all the parts to be valuable, not to have one reward to motivate the player, and then they have to do busywork to get it. The notion of autotelic is basically saying the same thing, we want the player to play because of the game itself, otherwise what role does the game have in the piece of art as a whole. I guess a tedious game can sometimes have a role of friction, but it’s a bit self-defeating, because people just won’t want to do it.

Going further we can also think about how the porn is related to the game, we probably want some relationship between the different mediums we’re putting together that elevates the whole, otherwise why mix them… maybe the mix can just be a way to structure it, like to pace the delivery of the story and porn or something, but it can probably go further. Also wanting the game to have an important role is why what you mentioned of every encounter having an option to watch a scene to skip it would suck, because it eliminates the role of the game, and it becomes just a series of cutscenes… which can probably work if they’re made and structured for that purpose, but not if they’re meant to be part of a game. I think the idea of ludonarrative dissonance relates to this, like having a clash between game and story makes a nonsense mix… similarly there can probably be a closer relation between porn and game, so we’re not just thinking about having a way to deliver porn in some fashion, but that the game itself… is… porn? like horniness being more tightly coupled to the way the game is played, instead of it just being rewards, which is more the extrinsic reward way of thinking, which is probably very hard to do, but that’s what makes art interesting

Pink @pinkpuppydog
I can’t remember what porn game it was cause its been a long time, but there was this one game system that stuck in my head.
The way it works is, if you stagger an enemy then you can fuck them for EXP, and if the enemy staggers you then you can allow them to fuck you and get back some HP. So it made this interesting system where after taking damage you have to choose whether or not to allow the enemy to fuck you based on whether you need health or EXP.
I thought it was a really good system that added variety to scenes, while also making the sex a reward

Leo G. @leo-g
GOD I THINK I REMEMBER THIS GAME…I wish I could remember because I recall having that same thought “Oh hey wait this is actually kind of interesting game design”

Pink @pinkpuppydog
i found my old messages about it on discord it was called Thirstchasm

BáiYù @baiyu
Really nice write up here about the flawed design of kukkoro games, but I think an important bit of context that was left out was that cishet games featuring cis male protagonists largely get to enjoy the privilege of not being subjected to noncon sex, unless that or NTR, humiliation, and similar kinks are the core focus of the game. For folks of all other genders, noncon sex and porn on failure/game over is too often the default.

I’ll cite some examples of porn RPGs with cis male protagonists where player noncon is not the primary kink: Renryuu: Ascension, Harem in Another World, MIST (technically part VN, part survival resource sim, part RPG) As for porn RPGs where a cis woman protagonist willingly participates in the majority of sex (I’m putting this down as at least 90% of encounters)… I can’t name any off the top of my head.

Leo G. @leo-g
i didnt want to touch on it too much for a few reasons

  1. brevity and focus: the original draft had more to say on the topic, but was also 4x the length and a mess to read.
  2. tone: i wanted to keep this more light hearted and comical. writing about how the gender of a protagonist relates to noncon scenarios in porn should have a more serious tone.
  3. to talk more on the subject involves a lot more dissecting social and gender norms while also examining who is making this content, and who’s experiencing it. i had to delete this list entry literally four times because i kept getting way too in-depth for a reply lmao.

As for female protags, you have Opportunity: A Sugarbaby Story, Smutty Scrolls is just girls having fun, and Hardcoded. A lot of the ones with female protags that don’t do bad ends are VNs which I unfortunately don’t play u_u

BáiYù @baiyu
Very fair and valid! There’s a lot of history behind why a lot of “female protagonist porn RPGs” are the unfortunate way they are and it’d take a long deep dive to cover every topic, so I understand why you’d want to keep it locked in.

I’m also aware of Opportunity and Hardcoded (have yet to look into Smutty Scrolls) but those definitely fall more into the VN side of things and are still largely outliers in the vast sea of noncon-based eroge. Even VNs that should theoretically be for a gender marginalized/queer audience still usually have protagonists being put in compromising situations where they don’t have agency. I’m not here to yuck anyone’s yums, but there’s a clearly a larger issue at hand when that’s really the only content that players can choose from :unyeah:

(just for clarity since tone can be hard to read in a discussion like this, I very much appreciate you writing this post and taking the time to respond to me!)

Daisy Daze @SyrupGlaze
This is incredibly helpful, thank you!

There is no part two on Cohost, unfortunately.


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